# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-497 90 93 -482 98 102 Archway.tml
-451 92 180 -447 94 184 EmeraldOreOutcrop.tml
-439 86 11 -434 92 16 CaveSpiderBurrow.tml
-412 80 -92 -410 84 -89 SkeletonHeadStatue.tml
-374 90 85 -367 93 90 PumpkinField.tml
-372 43 281 -346 60 289 shipwreck.tml
-343 92 -19 -328 100 -4 Mausoleum.tml
-333 68 -118 -329 70 -114 EmeraldOreOutcrop.tml
-251 66 -6 -248 70 -3 StoneGrill.tml
-185 65 -155 -178 74 -148 Outcrop.tml
-179 67 -59 -171 75 -48 MinersHut.tml
-173 45 149 -162 69 185 SunkenShip-v2.tml
-127 65 26 -120 69 33 TinyFarmField.tml
-93 43 -104 -85 60 -78 shipwreck.tml
-55 43 38 -19 59 49 SunkenShip-v3.tml
